The gang and Eric play a new Scooby-Doo game, during which Scooby interacts with the gang's virtual counterparts once again by feeding Cyber Scooby some Scooby Snax. Bill is arrested and reveals that he sought to sabotage Eric's chances of winning the big cash prize at the science fair, out of jealousy for the fact that Eric was a more recent student than Bill was, and felt more deserving to win and he beamed Scooby and the gang into the game and hoped they wouldn't live because he was afraid they would find out who created the virus. Back in the lab, the gang reveals that they know the culprit, who happens to be Eric's best friend and lab partner Bill (Bill was a big baseball fan, a trait exhibited by the virus at numerous points within the game). The real gang bids farewell to their virtual selves and head home. They distract the virus long enough for Scooby to retrieve the Scooby Snax,when Scooby Doo retrieves the Snax Scooby howls out his name, beating the game and destroying the phantom virus. During the fight, they use magnets to fight the virus, whom they discover is severely weakened by magnetic forces. The climax takes the two gangs to a carnival, where they fight off the creatures and attempt to retrieve the last box of Scooby Snax. To make matters worse, the monsters are real. They team up to defeat the phantom virus, who wreaks havoc across the final level and summon various monsters from the gang's past. They finally reach the game's final level, where they meet their virtual counterparts (Who resemble their original selves from the original series). Left with no other choice but to complete the game in order to escape it, the gang fights their way through ten levels of mystery and adventure, with the goal of finding a box of Scooby Snax in order to complete each level.Īll the while, their efforts are impeded by the phantom virus. Unfortunately, they somehow get pulled into the game after a mysterious villain activates the game in cyberspace. The gang goes on the hunt for the mysterious computer virus. They come to the college where the game was created and learn from their friend and the creator Eric, that the virus has assumed a life-like form and is now rampant across the campus. The Scooby-Doo movies would not feature real supernatural creatures again until Scooby-Doo and the Goblin King, though at the end of Scooby-Doo and the Loch Ness Monster Scooby sees the real monster before saying his catch-phrase bewildered.Ī strange virus from a new game based on the Mystery Gang's past adventures comes to life and tries to scare away the game's creator, so Mystery, Inc.
This is the last Scooby-Doo movie to feature real monsters. This was the first Scooby-Doo video game to be on a sixth generation handheld. This movie, along with Aloha, Scooby-Doo!, were the first Scooby-Doo movies to be re-released on Blu-ray on April 5th, 2011.Ī video game based on this film was made by THQ in 2001 for the PlayStation and Game Boy Advance. It is the fourth and final of the first four Scooby Doo film to be animated overseas by Japanese animation studio: Mook Animation. had fully absorbed Hanna-Barbera after the passing of founder and creator William Hanna. It is recognized as the last "official" Hanna-Barbera production, as Warner Bros. Animation, yet carries a Hanna-Barbera Cartoons, Inc. As is the case with all Scooby-Doo-related projects, the film is produced, starting in 2000, by Warner Bros. gang, which includes Scooby-Doo, Shaggy, Freddy, Daphne and Velma. Scooby-Doo and the Cyber Chase is 2001 animated comedy-horror film based on Hanna-Barbera's Scooby-Doo Saturday morning cartoons.